What you get
- Hosting and a page for each game, on this domain, with a card, a play URL, search metadata and a sitemap entry.
- Accounts, cloud saves, room codes, leaderboards — one script tag, no backend to run.
- Real numbers: plays, distinct players, median session, day-1 and day-7 return, referrers — the same numbers the arcade ranks by.
- Publishing from your agent: a CLI, a Claude Code skill and an MCP server. First upload is a draft; you flip it live.
- Your build back, any time: the same folder you uploaded, as a portal-ready zip. Listing here never blocks listing anywhere else.
Money
- Publishing is free for up to three games. Pro is $9 a month for unlimited games and priority placement, month to month, cancel any time.
- Revenue share: 70% to you of net revenue from ads shown around your game and from purchases made inside it through the arcade's checkout, once those are switched on for your game. Net means after the ad network's and the payment processor's fees, nothing else.
- Paid monthly once your balance passes $50, by bank transfer or PayPal. Your dashboard shows the running number.
- No exclusivity, ever. Not for the share, not for placement.
Rules
- Your game, your IP. You give Freeplay a non-exclusive licence to host and show it while it is listed. Unpublish and it stops.
- Say so if AI helped — code, art, sound, any of it. It shows as a small line on the page. It is never used to rank, hide or reject a game.
- Original work. No clones, no asset flips, no rehosted games you do not own. Anyone can report a game; every report is reviewed.
- Not aimed at children. No content or design targeting under-13s.
- One build, our envelope: index.html at the root, ≤ 50 MB, ≤ 1,500 files. Your game runs on its own origin under a Content Security Policy — assets from the build only, network only to the game servers you declare. Not a promise: the browser enforces it. The SDK is the only thing you add.
- Every upload is checked before it is served: virus signatures, code patterns, a 30-second run in a real browser, and a review. Refusals come with the reasons.
How the front page is ordered
Not by who you are. Games are ranked by what players do: whether it loads within 20 seconds, whether people play more than three minutes, and whether they come back the next day. Every new game is listed the moment you flip it live; the ranking only decides how high. The gate is for featuring, not for admission.
Against the portals
| Freeplay | Typical portal | |
|---|---|---|
| Exclusivity | None | Up to five years, or a flat fee |
| Revenue share | 70%, published | Not published |
| Admission | Every finished build is listed | About 1 in 100 accepted |
| Multiplayer | Room codes, day one | “Still improving” |
| Purchases in the game | Web checkout, yours to switch on | Invite-only or none |
| AI-assisted games | Welcome, disclosed | Quarantined or gated |
| Publishing | One command from your agent | A web form and a queue |
The fine print
The same plain English continues in the terms and the privacy page. Ready? Publish a game.